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Thread Statistics | Show CCP posts - 6 post(s) |

Tawa Suyo
The Tuskers
72
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Posted - 2013.12.05 17:51:00 -
[1] - Quote
Michael Harari wrote:CCP Fozzie wrote:Stasis webifier effects do indeed have a stacking penalty. It's actually a good point that we should add a mention of that fact to their descriptions. Indeed. Also probing rigs are penalized, tracking disruptors are not penalized vs tracking enhancers, despite the description (in fact all penalty vs bonus stacking claims that the penalties should be themselves penalized vs a bonus).
Stealing my examples :(
Anyway, 90% webs are insanely overpowered and need removing from the game (much as I find using them entertaining, it's not good for balance).
My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.
Edit: And NightmareX, now that you've realised you don't understand the topic, could you abstain from further 'contributions'. Thank you. |

Tawa Suyo
The Tuskers
72
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Posted - 2013.12.05 18:11:00 -
[2] - Quote
NightmareX wrote:It doubles the web range. How is that NOT poverpowered?
Now, web range is definitely powerful, it decreases the window of effectiveness of kiters between damage application and caught, but it is not ~over~ powered. It does not in and off itself allow a single class of ships to exceed their designed engagement envelope several times over.
However, in context... Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? That's why 90% webs are overpowered and that's why they need removal from the game (also the hilarious power of DDs at the frig/tackle level).
(I will even make allowances for the fact that you've just had to go on SiSi to realise something that near every PvP-er knows and that dreads aren't allowed in highsec, so feel free to use broad (but accurate) terms to answer the question) |

Tawa Suyo
The Tuskers
72
|
Posted - 2013.12.05 18:21:00 -
[3] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:And yes, bhaalgorn's web bonus is indeed very strong, and in some situations, will be better than web strength. However, bhaalgorn webs do not enable a moros to volley afterburning frigates. Vindicator webs do. Because the Vindicator's role is to hit smaller ships much better than the other pirate battleships is doing. It's the whole idea behind the Vindicator and the reason why it have the web bonus. The vindicator could do that with a local tracking bonus, or 75% webs. 90% webs enable x-l guns (the ones that go on dreads and titans) to hit afterburning frigates. Again, what other ships is doing with the ships a Vindicator have pinned down is not the Vindicator's fault. The Vindicator is made to hit smaller stuffs pretty well. And that bonus can't just go away just because other ships hits those ships better. Then it's the other ships problem.
So is your suggestion that vindicators shouldn't be allowed in fleets?
Is it also not the primaries fault if they get reps from logi, therefore you can just make logi hilariously powerful?
The vindicator could still hit smaller ships with a tracking bonus and then wouldn't cause an issue in fleet combat.
And you stilll haven't answered the question: please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? |

Tawa Suyo
The Tuskers
72
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Posted - 2013.12.05 18:29:00 -
[4] - Quote
NightmareX wrote:[So now it's all about blap dreads and not about how each pirate ships is balanced to each others?
Well, it's about how the ships are balanced in overall PvP. That's what balance is.
And you've still not answered the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does?
Also, even if just in regard to other pirate BS. Which other pirate BS allows dreads to track ab frigates? |

Tawa Suyo
The Tuskers
72
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Posted - 2013.12.05 18:38:00 -
[5] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:[So now it's all about blap dreads and not about how each pirate ships is balanced to each others? Well, it's about how the ships are balanced in overall PvP. That's what balance is. And you've still not answered the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Also, even if just in regard to other pirate BS. Which other pirate BS allows dreads to track ab frigates? It's the combination of web range and neut amount that makes the Bhaalgorn even more dangerous than the Vindicator is. The Vindicator only do it's DPS potential inside 10 km while the Bhaalgorn have it's potential to DPS, shut down most ships speed and cap wise from around 30 km.
Except that the frig can just leave because frig cap regen time beats heavy neut cycle time quite handily.
That also doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? |

Tawa Suyo
The Tuskers
73
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Posted - 2013.12.05 18:42:00 -
[6] - Quote
NightmareX wrote:Tawa Suyo wrote:Except that the frig can just leave because frig cap regen time beats heavy neut cycle time quite handily.
That also doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Did you forget to read this?: https://forums.eveonline.com/default.aspx?g=posts&m=3967709#post3967709
Tawa Suyo wrote:frig cap regen time beats heavy neut cycle time quite handily.
And that still doesn't answer the question; please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does?
Clue, the key words there are "web range bonus" |

Tawa Suyo
The Tuskers
73
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Posted - 2013.12.05 18:45:00 -
[7] - Quote
NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range
Just quoting for emphasis.
That's the statement you need to justify. |

Tawa Suyo
The Tuskers
73
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Posted - 2013.12.05 18:48:00 -
[8] - Quote
NightmareX wrote:Again, this is not about what dreads can do to webbed ships. It's about what a Vindicator can do compared to the other pirate battleships.
They are balanced to each others. And if CCP nerf the Vindicator, then the rest of the pirate ships needs to be nerfed as well (maybe except for the Nightmare) to be balanced to each others again.
NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range
Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 18:49:00 -
[9] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Just quoting for emphasis. That's the statement you need to justify. You are able to move with a 90% web. However, you are not able to do that with a 100% web. So the 100% webber is more powerfull than the 90% webber.
100% web ~range~.
Do you not even read the words you're typing? |

Tawa Suyo
The Tuskers
73
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Posted - 2013.12.05 19:06:00 -
[10] - Quote
NightmareX wrote:Again, i haven't been sleeping for 30 hours. I even edited out the post as i saw my error before you posted that anyways.
You've edited it out to pretend it was a double post. Not embarrassed by not knowing what you yourself said 10 minutes earlier I hope?
Anyway, that takes us neatly back to the question you still haven't answered; Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does?
NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range |
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Tawa Suyo
The Tuskers
73
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Posted - 2013.12.05 19:27:00 -
[11] - Quote
NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range
Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does?
Edit: And yes, Machs are also overpowered. It's almost like the entire pirate line needs rebalancing... |

Tawa Suyo
The Tuskers
73
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Posted - 2013.12.05 19:31:00 -
[12] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships. Just saying.
If a XL guns can track then so can literally every other gun in game. You are aware that fleets exist right?
So again; Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? |

Tawa Suyo
The Tuskers
73
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Posted - 2013.12.05 19:44:00 -
[13] - Quote
Harvey James wrote:Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:90% web effect isn't any more overpowered than 100% longer web range Please explain how a web range bonus allows blap dreads to track ab hacs (or even ab frigates) in the same way that a 90% web does? Dreads are not pirate ships. Just saying. This is true. However I dont think anyone besides you has ever argued that the only metric for balance should be intra-class balance. And multiple people have said in this thread "90% webs are super broken, but when you nerf them you have to give the serpentis line something else" That something else will probably take the form of a falloff or tracking bonus (or even both), unless Fozzie decides to do something more exotic. shield tanked fast and ganky would be nice like a hyped up shield thorax ... and leave the web strength with the blood raiders instead or blood raiders could be web range instead across the board instead of only bhaal having it ... it would match with scorch and neut range bonus 15km sweet spot of neuts, webs and lasers..
Certainly the second option for blood is the way forward I think.
And yes, what to do with serpentis without the web bonus is definitely the more interesting question (compared to bashing my head against a lump of wood). I'm inclined to agree with Michael in that the obvious route is to give them application bonii, since that was part of the benefit of the web bonus from the point of view of self. Not that I'd be against something more interesting, but that would require a high level of balancing and thought beforehand. |

Tawa Suyo
TURN LEFT
73
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Posted - 2013.12.05 19:50:00 -
[14] - Quote
Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Yes, and 90% webs are broken both in the context of a vindicator alone, and in the (much more common) context of vindicators in a fleet with dreads. So just because dreads are able to hit some ships because their targets are webbed enough makes the webbing ships to powerfull? So intead of using 3x Vindicators, we can use 6x Megathrons. Oh nooooooes, the Megathrons will be to powerfull to as they will web most ships down so much that any dreads can hit them to. OMG, nerf the 60% webs down to 40% now. Ok, im going to spell this out very clearly and slowly for you. No number of 60% webs can match 2 or more 90% webs. Not 6 60% webs. Not 10 60% webs. Not a million 60% webs. 6 megathrons will web a ship down less than 1 vindicator. will. 600 megathrons will web a ship down less than 1 vindicator will. 60000000000 megathrons will web a ship down less than 1 vindicator will.
Webs are stacking penalised. I thought we covered this 4 pages back... |

Tawa Suyo
The Tuskers
73
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Posted - 2013.12.05 20:02:00 -
[15] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Michael Harari wrote:Yes, and 90% webs are broken both in the context of a vindicator alone, and in the (much more common) context of vindicators in a fleet with dreads. So just because dreads are able to hit some ships because their targets are webbed enough makes the webbing ships to powerfull? So intead of using 3x Vindicators, we can use 6x Megathrons. Oh nooooooes, the Megathrons will be to powerfull to as they will web most ships down so much that any dreads can hit them to. OMG, nerf the 60% webs down to 40% now. Ok, im going to spell this out very clearly and slowly for you. No number of 60% webs can match 2 or more 90% webs. Not 6 60% webs. Not 10 60% webs. Not a million 60% webs. 6 megathrons will web a ship down less than 1 vindicator. will. 600 megathrons will web a ship down less than 1 vindicator will. 60000000000 megathrons will web a ship down less than 1 vindicator will. That was not the point acording to you. The point was that a dread could hit the ships because they was being webbed down so much that X-L guns would hit then no matter what and not how much 3x Vindicators would be able to web a ship down compared to 6x Megathrons.
You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? |

Tawa Suyo
The Tuskers
73
|
Posted - 2013.12.05 20:06:00 -
[16] - Quote
Kenrailae wrote:So what I'm getting from reading all of this is everyone wants risk free PVP.
You all think you should be able to whip around in your frigates and HAC's with impunity.
A ship shows up that actually threatens you and NOPE TOO STRONK NRF PLS!!!
I think you're missing the point, it's not that there are counters, it's that the largest ship in game can counter a vast, vast range of ships including the smallest, fastest ones in game.
Or are you really suggesting that the counter to a fleet should be to not fight it? |

Tawa Suyo
TURN LEFT
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Posted - 2013.12.05 20:36:00 -
[17] - Quote
Kenrailae wrote:Michael Harari wrote:Kenrailae wrote:Tawa Suyo wrote:Kenrailae wrote:So what I'm getting from reading all of this is everyone wants risk free PVP.
You all think you should be able to whip around in your frigates and HAC's with impunity.
A ship shows up that actually threatens you and NOPE TOO STRONK NRF PLS!!! I think you're missing the point, it's not that there are counters, it's that the largest ship in game can counter a vast, vast range of ships including the smallest, fastest ones in game. Or are you really suggesting that the counter to a fleet should be to not fight it? I 100% Agree with the statement that sometimes the counter is to NOT fight. P sure that one has been in the Warfare manual since Early China, sometime around the era of Sun Tzu..... What I don't agree with is any ship in the game feeling it is 100% safe from anything. If you undock into hostiles, you will be shot. And likely die. It's about as fundamental as anything gets. Oh in that case lets give rifters doomsday devices and punishers x-l lasers. *Insert over generalized, sarcastic, pointless counter* We live 3 jumps from Amamake. ~7 from Avenod. Also ~7 from Hagilur. Amamake= PL Avenod = Shadow Hag= Dead Terrorists who have gotten really comfortable in bed with Snuff lately Every one of those entities can blap us into the ground if we engage them head on. So yes, sometimes the answer is to not fight. Want a PL tower? Just re-inforce it 3-4 times. They'll stop forming for it. A) they can't form for them all the time because of their deployments, B) they'll get bored. Want to Fight DT, or DT reinforce one of your towers? Yup, they're gonna bring friends.... SO.... bring your own friends, or let them win the battle of taking a tower, then take it back later. Want to fight Shadow? Well... that one's a bit trickier. Still possible, but altogether more complicated. There are without a doubt times when you simply do not fight. You do not fight the enemy when he is ready, his forces are strong, and his energy is right for engagement. You wait until he slumps, you wait until his forces slack off, and their energy fades. You know what he is doing, before he does it, and you force him to back pedal. So far, we've been able to, for the most part, survive our significantly larger neighbors by picking and choosing our fights very carefully(Minus a ~20b BLops hiccup a few months back, but ya know). Choosing when to NOT engage is just as important as choosing TO engage.
That's nice and all, but what does it have to do with ship balance based counters or being at risk from any ship in any ship (as you were suggesting).? |

Tawa Suyo
TURN LEFT
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Posted - 2013.12.05 20:37:00 -
[18] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:You realise that due to stacking penalties it's only possible to web things to that level with 90% webs? Read my edited post over. Your post is still wrong. 2 ships webbing a target with 1 web each is the same as 1 ship webbing a target with 2 webs. Edit: I really, really think you should join eve uni for a while. There isn't mentioned anywhere that modules gets stacking penalized after how many ships you use in the EVEWiki here: http://eve-wiki.net/index.php?title=Stacking_PenaltyIt only says how more modules on one ship gets stacking penalized for using more than one module. Ofc, you are free to correct me here aswell. But i doubt it as this is the wiki page you linked me earlier.
Consider yourself corrected. Offensive modules are stacking penalised against similar modules on other ships. That's why people don't bring 400 rapiers to a fight or 8000 TD curses... |

Tawa Suyo
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Posted - 2013.12.05 21:00:00 -
[19] - Quote
NightmareX wrote:Michael Harari wrote:NightmareX wrote:Tawa Suyo wrote:Consider yourself corrected. Offensive modules are stacking penalised against similar modules on other ships. That's why people don't bring 400 rapiers to a fight or 8000 TD curses... Thank you. Also, 3x Vindicators with 1x 90% web each will take a 250 m/s ship down to 0,25 m/s. But then, 0,25 m/s or 1 m/s doesn't matter. They are so low to begin with that anyone including blap dreads will insta kill them. You realize that for 60% webs to web a ship down to 1m/s, its base speed would have to be 10 m/s? No ship in the game is that slow. As the web slows you down 60%, it means that no matter how many webs you have, you can't get the ship to do exactly 0 m/s. Yes, with enough webs, you can get a ship to do 0.0001 m/s, but never to a stand still at complete 0. So yes, like i said over, it's fully possible to take a 250 m/s ship down to 1 m/s with just 6x Megathrons that have one 60% web each. Ship 1 with 60% web: 250 m/s - 60% = 100 m/s. Ship 2 with 60% web: 100 m/s - 60% = 40 m/s. Ship 3 with 60% web: 40 m/s - 60% = 16 m/s. Ship 4 with 60% web: 16 m/s - 60% = 6.4 m/s. Ship 5 with 60% web: 6.4 m/s - 60% = 2.56 m/s. Ship 6 with 60% web: 2.56 m/s - 60% = 1.024 m/s. So there you have it.
No, because webs are stacking penalised, so every web after the first doesn't do 60% reduction of the remaining speed. That's what stacking penalties are...
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Tawa Suyo
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Posted - 2013.12.05 22:41:00 -
[20] - Quote
NightmareX wrote:so we know how the ship works.
You don't even know how webs work |
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Tawa Suyo
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Posted - 2013.12.05 23:15:00 -
[21] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:so we know how the ship works. You don't even know how webs work I know how webs works. But the more important question is, do you know how the Vindicator works?
Well, it's not. What with the thread being about 90% webs. However, I'll humour you, I know enough from your screenshot that your shitfit has too many stacking penalties (especially with legion links) and doesn't take reps as well as a real fit would.
What did you do? Look for the max ehp in EFT and forget about the resist profiles? That doesn't work outside of trying to survive the deaggression timer in Jita.
Not that a buffer fit, brawling dps ship with a grand total of 6 active modules is exactly the benchmark of complexity.
And no, you really don't know how webs work. There's post after post from you showing that. Hell, you didn't even know that they had stacking penalties. |

Tawa Suyo
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Posted - 2013.12.05 23:28:00 -
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TrouserDeagle wrote:Tawa Suyo wrote:
My one concern is keeping the Serpentis lineup both viable and vaguely interesting. While Blood ships can all match the Bhaalgorn and get web range instead of strength, the Serpentis unique selling point is the 90% web. Without it they're basically weak gallente ships and the raw stats would definitely need buffing (not overly, but some) to keep them competitive.
As OP as web range bonuses are, they don't go as well with 6km or 13km neuts like they do with 26km neuts.
True certainly, but would you really want the neuts to get a range bonus instead? (And I definitely think 90% webs need removing from the game) |

Tawa Suyo
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Posted - 2013.12.06 15:27:00 -
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Buhhdust Princess wrote:1. The 90% web bonus is a statistic that not only experienced pilots can use (some frigs/cruisers have it too!) 2. It's only on ships that you pay that little extra isk for 3. Not all people will use it for dreads, and the ones that do, if this gets nerfed, will just use rapiers/lokis in the future and take more of them.
1. And it's been said that it is also too powerful on the small scale as seen with the daredevil, that's why it needs removing from ~all~ ships. However, it's only the people in vindicators that are in here denying the obvious. 2. While having a certain amount of ISK for minor upgrades is a balancing tool (see T2 hulls), you can't justify overpowered ships just because they're expensive. See how that worked out for titans. 3. That's literally not how stacking penalised webs work. You can bring infinite 60% webs and they're not as good as two 90% webs. There are pages and pages trying to explain this... |

Tawa Suyo
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Posted - 2013.12.06 16:21:00 -
[24] - Quote
NightmareX wrote:1. You clealy aren't playing EVE if you actually believes that the Daredevil is powerfull just because of the web. Infact, it's not really that good against any frigs if it's good frig pilots who are flying those ships against a Daredevil.
Yeh, I wouldn't really know anything about good frig piloting... o\
And do you still not understand how stacking penalties work? |

Tawa Suyo
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Posted - 2013.12.06 19:45:00 -
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NightmareX wrote:because someone will have a fleet with enough webs fitted that makes ANY ships to be almost stationary anyways.
Two 90% webs are more slowing than infinite 60% webs. You literally cannot bring enough lokis. How do you not understand this?
Stack-ing pen-al-ties. |

Tawa Suyo
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Posted - 2013.12.06 21:28:00 -
[26] - Quote
Kenrailae wrote:Within 15k, for applying DPS, nope, Vindi is pretty much the top tier. Kinda how it was designed to be. Such a bad thing that something is doing the job it's supposed to.
But no-one has suggested nerfing the DPS. In fact, we suggested buffing the application via an extra tracking bonus as one of the alternatives to the web bonus...
Oh, and check my corp history, I used to be in SC. Did I imagine the vindis in fleet with me? Not that I'm sure how your "I fly vindicators all the time" line is helping your point. It's almost like you have a vested interested in protecting your favourite toy... Hardly unbiased balance input. |

Tawa Suyo
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Posted - 2013.12.07 14:24:00 -
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Nag'o wrote:4 - People must be allowed to do stupid things under exceptional circumstances.
Certainly that would explain all the posts in defense of 90% webs not being deleted by ISD. |

Tawa Suyo
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Posted - 2013.12.07 19:25:00 -
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NightmareX wrote:If we take the dread out of this discussion, can you then tell me exactly why the web is overpowered?
To me it sounds like you are butthurt because you can't get under someones tracking.
It increases damage application from all sources more than any other ewar in game.
And didn't you already say that you didn't know how to manage transversal on something moving slower than you do? Why do you feel you're in a position to talk about tracking? |

Tawa Suyo
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Posted - 2013.12.07 21:16:00 -
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NightmareX wrote:Without the Dreads being able to lock on Cruisers and frig sized ships, there is basicly no ships in EVE that will have ANY issues to hit any ships that is 60% webbed by 3 normal ships anyways. Carriers use neuts and drones witch will hit you no matter what. So what is the issue here then?
http://i.imgur.com/zlu5JEo.png
That is an AB-ing dramiel with max transversal being shot by both a navy mega with 4 60% webs (the red line) and a vindicator with two 90% web (the green line). Both ships are using neutron cannons with CN antimatter and no weapon mods (either damage or tracking). Both ships have exactly the same tracking. DPS is roughly equal (slightly higher on the nmega).
You see how the two 90% web are vastly more effective than near stacking limited 60% webs?
So what you said is completely wrong. Would you like to try again? |

Tawa Suyo
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Posted - 2013.12.07 21:25:00 -
[30] - Quote
NightmareX wrote:Tawa Suyo wrote:NightmareX wrote:Without the Dreads being able to lock on Cruisers and frig sized ships, there is basicly no ships in EVE that will have ANY issues to hit any ships that is 60% webbed by 3 normal ships anyways. Carriers use neuts and drones witch will hit you no matter what. So what is the issue here then? http://i.imgur.com/R9ubVDN.pngThat is an AB-ing dramiel with max transversal being shot by both a navy mega with 3 60% webs (the red line) and a vindicator with just one 90% web (the green line). Both ships are using neutron cannons with CN antimatter and no weapon mods (either damage or tracking). So what you said is completely wrong. Would you like to try again? And what speed does the Dramiel have and how many webs does the Megathron have? But it's quite stunning that you don't get the point that Vindicator's role is to slow down fast ships so everyone can hit them quite good. Serpentis ships are the ONLY ships in EVE who can do that. Can i ask what's so wrong with that?
I have edited the graph since I made a fairly elementary mistake, however, previously and now, I have put how many webs each has.
The mega has 4 webs, the vindi (now) has two webs.
The graph shows you what's wrong with that.
But if you're ok with the vindis role being a webbing ship, you'd be ok with it having the guns removed?
For clarity;
http://i.imgur.com/zlu5JEo.png
Vindicator has 2x 90% webs NMega has 4x 60% webs (near stacking penalties max) Both have the same tracking Each has roughly the same dps (4% more raw dps for vindicator) Dramiel has 1750m/s base speed before webs
Vindicator can apply dps 500%-2500% better.
Why do you think that is balanced? |
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Tawa Suyo
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Posted - 2013.12.07 21:34:00 -
[31] - Quote
NightmareX wrote:Question is, will a 82.5% web effect be any different than 90% web effect in actual PVP?
Yes. Vastly. In fact, it's been suggested in this thread that 75% webs would be balanced.
Do you really not grasp the tracking and web stacking formulae? |

Tawa Suyo
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Posted - 2013.12.07 21:45:00 -
[32] - Quote
NightmareX wrote:Tawa Suyo wrote:Why do you think that is balanced? Because you are paying tons of isk to get that benefit. Vindicator is a DPS and webbing ship, so yes, the guns will stay. Not only that, but fit 1 web on the Vindicator and 4 on the Megathron. I want to see the stats there. EDIT: The fact that you have to use a Vindicator to be able to hit smaller stuffs that good, says enough. A normal battleship with 1-2 webs isn't supposed to hit frigs at all, for the most part. SO you are comparing oranges to potatoes.
The entire principle of ISK balancing stats is that your pay increasing large amount of ISK for diminishing returns on power increases. That doesn't mean getting the most powerful aggressive ewar in the game for a relatively small amount of ISK.
And yes, a battleship with infinite 60% webs will not hit a frig with max transversal, but it will hit one with two 90% webs on it. This is why 90% webs are overpowered. Because they enable things that are not possible in any other way and break the game balance.
Also, I believe your previous statement was;
NightmareX wrote:Without the Dreads being able to lock on Cruisers and frig sized ships, there is basicly no ships in EVE that will have ANY issues to hit any ships that is 60% webbed by 3 normal ships anyways. Carriers use neuts and drones witch will hit you no matter what. So what is the issue here then?
That clearly isn't true. |

Tawa Suyo
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Posted - 2013.12.07 21:55:00 -
[33] - Quote
NightmareX wrote:Tawa Suyo wrote:And yes, a battleship with infinite 60% webs will not hit a frig with max transversal, but it will hit one with two 90% webs on it. This is why 90% webs are overpowered. Because they enable things that are not possible in any other way and break the game balance. I call that balance as there is ONLY 1 battleship in the whole EVE that is capable of webbing that much. Again, 1 single battleship that you have to pay lots of isk for to get that benefit.
Also 2 cruisers and 2 frigates. All of those need the 90% web removed. Because 90% webs are too powerful.
And pirate battleships, (including the vindicator) are cheap. A ship of that cost applying an aggressive ewar that is better than anything in game is a bargin.
Are you really trying to argue that a ship that is more powerful than anything else in game is balanced because it's the only one that's more powerful than anything else in game? That's the definition of something being overpowered. |

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Posted - 2013.12.07 22:05:00 -
[34] - Quote
o_o
...
http://i.imgur.com/4Eeia.gif |

Tawa Suyo
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Posted - 2013.12.07 22:34:00 -
[35] - Quote
NightmareX wrote:Gigan Amilupar wrote:The problem is that the bonuses themselves are too strong. As much as the Falcon's ECM strenght is to powerfull as the Falcon is the only ECM ship in the game who effectively can jam you from 70 km? Should we nerf the jam strenghts on the Falcon to as it's to powerfull?
Yes. |

Tawa Suyo
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Posted - 2013.12.08 11:41:00 -
[36] - Quote
Saeger1737 wrote:Everyday I face these webs in fights and always beat them
No you don't. Not unless they added 90% webs to highsec miners when I wasn't looking... |

Tawa Suyo
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Posted - 2013.12.08 20:18:00 -
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NightmareX wrote:like i said, you have no idea what the Vindicator is
You keep saying this, how you are an expert on Vindicators and no-one else is.
So... let's do a fun exercise called "Is NightmareX any good at Vindicators?". Feel free to follow along at home.
Firstly, http://i.imgur.com/j82Drsg.png
This is a side by side comparison of two Vindicators, the one on the right is NightmareX's Vindicator (as linked by him previously in this thread). The one on the left is my Vindicator as currently sat in by my alt.
Both Vindicators have HG Slaves and no other implants (obviously I could add all my alts/NightmareX's implants, but I want a fair comparison). Both Vindicators have full mindlinked Armoured Warfare Links and the Interdiction Maneuvers link. Neither Vindicator has drones out.
I have applied a single capital remote rep from a triage archon to each Vindicator.
What difference do we see in the amount tanked?
My Vindicator tanks 31% more (~2500 more per second). This means that it takes 23 seconds of a single triage archon rep for my Vindicator to have made up the difference in EHP, after which it just tanks 31% more with the same DPS.
With all three reps from an archon, my vindicator is better in only 8 seconds.
Do you still think you have any claim to know what you're talking about in regards to Vindicators? |

Tawa Suyo
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Posted - 2013.12.08 20:56:00 -
[38] - Quote
NightmareX wrote:And secondly, if you fight like we do with our Vindicators, your Vindicator with your setup is going to die horribly while ours is going to survive. It's not about how much a Vindicator can tank once carriers is jumped in and have started to rep us as we will have enough carriers to keep ANY Vindicators alive anyways. The point for us is to be able to tank a massive fleet before we have dropped the cyno and jumped in our carriers and then have the time to lock up the Vindicators and get the Capital reps running on our Vindicators.
I mean, what you said isn't true in any "could go either way" brawl. EHP is basically a bad measure of tank and you're unable to work this out. However, for your benefit;
http://i.imgur.com/J7hXads.png
Look ma, 15% more repped and the same ehp.
Feel free to try and find some other excuse why you're bad. I suggest "it's not my fit, it's just the fit I fly and linked because I was so proud of it".
Oh, and you do know that the super carriers you keep mentioning literally can't kill anything smaller than a battleship? Well, unless you 90% web it anyway. They got nerfed so that this was the case... |

Tawa Suyo
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Posted - 2013.12.08 21:39:00 -
[39] - Quote
NightmareX wrote:Tawa Suyo wrote:http://i.imgur.com/J7hXads.png According to the newest version of PYFA, your setup have 192k EHP while mine have 228k EHP. So yes, that's alot of difference. That's before any fleet bonuses are applied. Both setups also have a full LG Slave set fitted. EDIT: Just to add this to. We fits our Vindicators to have a tank that is as much possible imune to neuts. We are often going up alot of other pirate ships like Bhaalgorns and stuffs like that and we are also going up against lots of carriers, and they do have neuts to. So if some carriers neuts you Vindicator so you can't use your active tank (armor hardeners + the Reactive Armor ) effectively, you end up by having the amusingly low 103k EHP (according to PYFA), LOL. While my setup will have 169k EHP if i get neuted so much that i can't run my explosive armor hardener and Reactive Armor hardener. So the point here is that even if you are completely capped out, you can still survive with carriers as backup. You can't do that with your setup. Why do you think we are so effective with our Vindicator fleet? Yes, it's because our setups are extremely good for what we are doing.
Cap Booster...
(Also stacking penalties on armour links)
And if what you are saying is true (it's not), why don't you use an explosive membrane? |

Tawa Suyo
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Posted - 2013.12.08 21:47:00 -
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NightmareX wrote:Tawa Suyo wrote:Cap Booster...
(Also stacking penalties on armour links) Good luck trying to use the cap booster effectively when 4-5 carriers and some Bhaalgorns are nuking your cap. It's better to bail a fight with all Vindicators intact rather than bailing the fights with several Vindicator losses.
Um...
Inject cap charge, cycle on hardeners.
Hardeners have 20 second duration. They don't switch off until the end of the cycle. You can inject once every 12 seconds.
Do you really not know how to use a cap booster under neuts? |
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Tawa Suyo
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Posted - 2013.12.08 21:50:00 -
[41] - Quote
NightmareX wrote:Tawa Suyo wrote:[Um...
Inject cap charge, cycle on hardeners.
Hardeners have 20 second duration. They don't switch off until the end of the cycle. You can inject once every 12 seconds.
Do you really not know how to use a cap booster under neuts? It's pretty clear that you haven't been fighting with Vindicators against lots of carriers and Bhaalgorns i see. Yes, you might get the first or a second cycle in if your lucky, but that's it then.
Doesn't matter how many neuts there are, you cannot get negative cap.
Cycle injector once, put all hardeners on. Wait until hardener cycle ends. Repeat.
Do you really not know how to do that? |

Tawa Suyo
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Posted - 2013.12.08 21:58:00 -
[42] - Quote
NightmareX wrote:Tawa Suyo wrote:Doesn't matter how many neuts there are, you cannot get negative cap.
Cycle injector once, put all hardeners on. Wait until hardener cycle ends. Repeat.
Do you really not know how to do that? Read my edited reply over again. What does it help to cycle it's hardeners when the Vindicator can't shoot?
Because you don't die and your fleet can still fight while you're primaried.
How were you using your guns in your "lol ehp" fit in your own example? |

Tawa Suyo
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Posted - 2013.12.08 23:50:00 -
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NightmareX wrote:A Curse is likely to use a scram as it can just sneaks in right on top of it's targets and will fight at close range.
What does it do? Just ask people not to shoot while it gets in scram range? |

Tawa Suyo
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Posted - 2013.12.09 14:25:00 -
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NightmareX wrote:Answer me this.
Before this topic was made, there didn't exist a single topic about OMGOMGOMG 90% webs on the Vindicator is to strong. Why did this so suddenly get an issue after this topic was made?
The issues around 90% webs in general and blap dreads/titans especially has been an ongoing balance discussion for over a year.
Just because you aren't aware of something, doesn't mean it's not happening. You weren't aware that webs are stacking penalised, doesn't mean they suddenly didn't stack... |

Tawa Suyo
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Posted - 2013.12.09 19:43:00 -
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Saeger1737 wrote:No 90% webs means every cruiser fitting 100mn afterburner will be running amok, and rebegin the reign of the heavy missle 100mn tengu, then people will complain about that...
Yeh, those post HML nerf tengus are real popular, it's just the 90% webs keeping them in check.
Remind why a well flown kiting cruiser was ever inside 30km of any 90% web ship? You know, discounting the whole HML tengus being trash thing... |

Tawa Suyo
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Posted - 2013.12.09 21:58:00 -
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Saeger1737 wrote:Then why are you complaining about the web bonus if you are out of its range? And even blaster range to boot.
To web down a 100mn tengu requires a daredevil and fleet, MWD daredevil blowing up his Sig making him most likely hero tackle waiting for the fleet to engage.
I am arguing for balance from a point of view of the game, not just as it affects either the ships I fly or fly against. I am aware this is a difficult concept for you to grasp.
I haven't flown a tengu in a year or more, it was you who seemed to think that 100mn cruisers would suddenly run riot without 90% webs. |
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